How the Wavemakers "Masters" Update Come About By Paul Thacker March 10, 2007 I suppose [that the archiving of the Wavemakers "Masters"] actually all started when Adam Trionfo first interviewed Mike Peace for Bally Alley, and Mike released his programs to the public domain and mentioned still having the master tapes. Over the next few years various programs were archived, including many games by WaveMakers. Then I got involved with sorting through previously recorded tapes and archiving new tapes as well. At this point, we had a pretty good WaveMakers collection, but there were still a lot of gaps, with no obvious way to get the missing tapes. Then in March 2006, Adam took the initiative of e-mailing Mike again to point out some recently uploaded material and ask about borrowing the master tapes for archiving, and suggested that I talk to Mike about making arrangements. There was some difficulty with Mike not getting our e-mails, but with the help of contact information on his music site I eventually got a dialog going and he agreed to loan me the tapes. So, in July 2006 I got a box of 20 cassettes, mostly labeled by tape number. By this point I was well acquainted with the ways of Astrocade tape archiving, but it was still a lot to deal with. And even though we already had some programs, I decided to go ahead and archive everything since some programs have multiple versions. So, over the next few months I worked a bit at a time on archiving all the tapes. First, I would record a tape onto my computer as a .wav file. Then, by listening and looking at the waveform, I could tell a bit about the organization, such as what parts were 2000 baud and 300 baud. The 2000 baud sections I processed with Ballybin and then tested on my Astrocade. The 300 baud sections I loaded directly from the raw data. Sometimes, something didn't quite work and I'd make another recording and try again. For the most part, this worked well, but the biggest frustrations were of course when I couldn't get something to work correctly. We still don't have a working 300 baud version of Flying Ace, for instance, and while the 300 and 2000 baud versions of programs tend to play the same, they aren't always identical. In particular, the BASIC code for the 300 baud Flying Ace isn't the same. I also had trouble with the programs with huge numbers of loads--Whiz Quiz and Character Analysis. I started to process and test the 2000 baud version of Whiz Quiz one load at a time, but was almost glad to realize that some just didn't work, and decided that the data we'd previously gotten from Mike White would have to suffice. I did test every question from Mike White's version to ensure it had been archived correctly, and rearranged the data into its original format. This got somewhat annoying after awhile, but did undoubtedly increase my knowledge of 1970's TV shows. :-) It was already largely known what WaveMakers programs had been made. I was hoping I might find some previously unknown prototype game or something, but that didn't happen. Really the only unexpected program was a promotion for Castle Of Horror found on the Obstacle Course Tournament tape. I also hadn't realized that the 300 baud version of Whiz Quiz had different questions than the 2000 baud version. Normally there isn't much reason to play the 300 baud version of program available in 2000 baud format (though it's good to archive for completeness), but this is an exception. This process also answered my questions about the different versions of Lookout For The Bull! It turns out that Lookout For The Bull! II is essentially the same game, but with simpler graphics and presumably more difficult. I actually couldn't tell much difference, but maybe you need to advance to the later levels. I've sent Mike Peace a few notes to keep track of my progress, but that's really been our only interaction. I have asked about any instructions and such he might have, so maybe there will be more archiving to come. Already we have quite a good WaveMakers collection ready to go on-line. I'm always glad to see tape archiving get to the point where the programs for a company are thoroughly archived, rather than just a few scattered games being saved. This happened previously with Esoterica, and I hope it will happen again in the future. (Any more L&M games out there?) While archiving these programs was definitely a lot of work, I'm glad I did it. Not only have I helped preserve a part of videogame history, I got to play some cool games along the way. As simple as it is, I got lots of practice on Obstacle Course Tournament, in addition to getting more experience with the games that had already been archived. I hope that once everything's on-line, everyone tries out some programs. What's your favorite WaveMakers game? I say of the newly archived ones, Obstacle Course Tournament, and overall, Tomb Pirates. END OF ARTICLE